The problem is that capsules have sas and flight computers included in them so the winglets move regardless to which of the reaction wheels are used. The advanced model is what used to be the asas unit and the standard model is what used to be called the sas module. ![]() The standard inline reaction wheel does not include a flight computer. Winglets are conytrolled by flight computers which the advanced inline ( reaction wheel ) stabilizer has. Winglets are controlled by SAS, not by reaction wheels. if you have a large ship with only say 1 or 2 pods on it you will have great difficulty adjusting the heading of the ship esspecially when you do not have engines running.Īdding a few extra inline stabilizers at points around your ship will aid greatly with control The inline stabilizers are not reduntant parts. maybe it can still be used for stations that lack a control pod and are designed to be controlled by docking another craft to them? The advanced inline stabilizer is a redundant part. Now, SAS in general functions as a heading-hold gyro, correcting for instability without interfering with control functions, and is integrated in all pods. Also, pods lacked any sort of SAS (though they still had reaction wheels). I have zero wobbles.Początkowo opublikowane przez Kerbal Techpriest:The advanced inline staiblizer is what can be considdered "development leftovers", similar to how Team Fortress 2 allows access to "itemtest", though the latter still has a use for modding purposes.īack in 0.20 and earlier, the advanced inline stabilizer (ASAS as it was called back then) would act as a heading-lock gyro, meaning that it had to be disabled to turn. Note: I typically put reactions wheels on each stage of my rockets, and also put RCS tanks on the transfer stage and thrusters on all lower stages. The solution is to add more control authority in whatever form you think would work best in that particular flight regime. It's this latter that can sometimes results in bad oscillations when you don't have enough control authority for SAS to react fast enough to shifting external forces, so it usually gets out of phase and thus the rocket wobbles more and more. Second, when SAS is on, is to counter whatever outside forces are trying to point the rocket in a different direction from what you want. First is to change the rocket's orientation by your control inputs. No matter what means of attitude control you have on your rocket (torque, fins, RCS), it only operates in 2 situations. Assuming you build a rigid rocket, then the problem is #2. external force resulting in a dynamically unstable, self-reinforcing oscillation. Any wobbles you experience are the result of either 1) a weak, wobbly rocket, or 2) a bad harmonic in the ratio of available control force vs. It is a huge myth in KSP (at least in recent times, since the last major SAS overhaul) to think that multiple reaction wheels "fight" each other. ![]() I'm at the point where I need a bit more torque, but the next size reaction wheel part is a ways away on the tech tree. However, all the older stuff on KSP reaction wheels I'm searching on seem to suggest that it doesn't matter at all where you put reaction wheels relative to CoM or how many you use. ![]() I was getting a weird translation from side to side and not able to turn well. The first time I made a rocket with two reaction wheel modules, they seemed to either fight each other or fight with my rocket fins.
0 Comments
Leave a Reply. |